Zeer Behaviour Interactive / intent / behaviour-interactive

Behaviour Interactive

1001-5000 employees·Montreal, Canada·bhvr.com

Observed, not inferred · updated weekly

Buying intent

17 tracked signals | Top 15 topics are below | Engineering and Sales are carrying most of it.

17signals · 30 days
15topics tracked
75%attributed to a team

Attention by team

LinkedIn activity, by team

Where Behaviour Interactive's own people are actually spending their attention, by team, by topic. Bands run Low to High against the busiest pairing on this page, and each cell also shows how much of that team's own activity it represents.

Hiring
Infrastructure
Channel Partners
YouTube
The Wild
Workplace Safety
Engineering
High50% of team Engineering to Hiring: High, 50% of this team's signals
Engineering to Infrastructure: no signal
Engineering to Channel Partners: no signal
High50% of team Engineering to YouTube: High, 50% of this team's signals
Engineering to The Wild: no signal
Engineering to Workplace Safety: no signal
Sales
Sales to Hiring: no signal
Sales to Infrastructure: no signal
Sales to Channel Partners: no signal
Sales to YouTube: no signal
High50% of team Sales to The Wild: High, 50% of this team's signals
High50% of team Sales to Workplace Safety: High, 50% of this team's signals
HR
High100% of team HR to Hiring: High, 100% of this team's signals
HR to Infrastructure: no signal
HR to Channel Partners: no signal
HR to YouTube: no signal
HR to The Wild: no signal
HR to Workplace Safety: no signal
Operations
Operations to Hiring: no signal
High100% of team Operations to Infrastructure: High, 100% of this team's signals
Operations to Channel Partners: no signal
Operations to YouTube: no signal
Operations to The Wild: no signal
Operations to Workplace Safety: no signal
Others
Others to Hiring: no signal
High50% of team Others to Infrastructure: High, 50% of this team's signals
High50% of team Others to Channel Partners: High, 50% of this team's signals
Others to YouTube: no signal
Others to The Wild: no signal
Others to Workplace Safety: no signal
LowMediumHigh·  banded against the busiest pairing on this page

Topics being researched

30-day window

Every tracked topic, ranked by volume, not by our guess at what matters. Confidence is the classifier's own certainty that a signal belongs where we've filed it.

Hiring
LinkedIn
High volume
98%
last
25d ago
Infrastructure
LinkedIn
High volume
94%
last
25d ago
Channel Partners
LinkedIn
Medium volume
98%
last
30d ago
YouTube
LinkedIn
Medium volume
92%
last
11d ago
The Wild
LinkedIn
Medium volume
98%
last
15d ago
Workplace Safety
LinkedIn
Medium volume
98%
last
15d ago
Project Manager
LinkedIn
Medium volume
96%
last
25d ago
Unreal Engine
LinkedIn
Medium volume
98%
last
15d ago
Game Development
LinkedIn
Medium volume
96%
last
15d ago
In-Market Accounts
LinkedIn
Medium volume
98%
last
30d ago
Adobe Substance 3D Painter
LinkedIn
Medium volume
98%
last
15d ago
Market Dominance
LinkedIn
Medium volume
98%
last
30d ago
Software Developers
LinkedIn
Medium volume
94%
last
15d ago
Open Source
LinkedIn
Medium volume
98%
last
30d ago
Capital Markets
LinkedIn
Medium volume
98%
last
30d ago

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Who's active at Behaviour Interactive

verified title on file

Titles, seniority and topic straight from each person's own activity, with a LinkedIn link so you can check any of them yourself.

Others4 active
Executiveresearching Capital Markets
in
researching Unreal Engine
in
researching Adobe Substance 3D Painter
in
researching Infrastructure
in
Engineering2 active
researching YouTube
in
Leadershipresearching Hiring
in
Sales1 active
Directorresearching Workplace Safety
in
Operations1 active
researching Project Manager
in
HR1 active

Primary products / business lines

LinkedIn company profile

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also establishe

Top accounts researching Behaviour Interactive

names withheld on the public page

These are companies whose own people brought up Behaviour Interactive unprompted, not accounts we guessed might be interested. We can't yet tell an implementation partner from a genuine buyer here, names unlock along with the buyer profile below.

66,174 companies · 318,882 people are researching Hiring

Behaviour Interactive's own team shows 2 signals on this topic. No one outside Behaviour Interactive has been seen researching the company by name yet — so this is the market it sits in, not a list of its buyers.

  • Infrastructure5,287 cos · 14,524 people
  • Channel Partners2,701 cos · 7,579 people
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Buyer profile

company size · seniority

Company size and how senior the people involved are, the two things that decide whether this is a real deal. Competitor overlap isn't computed yet for this account.

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Company-size breakdown and buyer seniority mix for accounts researching Behaviour Interactive.

Company size breakdown
Buyer seniority mix

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Buying committee functions

Employee job titles (LinkedIn)

Leadership — 1 person; Sales — 1 person; Engineering — 1 person; HR / Talent — 1 person

What's been said

public posts mentioning Behaviour Interactive

Up to 9 public excerpts naming Behaviour Interactive from the past 365 days, across LinkedIn, Reddit, X, YouTube and other public sources.

LinkedIn

This role lives where Unreal Engine meets complex systems and uncomfortable challenges. We have 6 senior programming roles open across 4 projects at Behaviour Interactive and the challenges are real. ------ Dead by Daylight ------ - Senior UI Programmer: you’ll own the UI space on a live game with 60M+ players, building reusable component frameworks in UMG/MVVM and optimizing across platforms https://lnkd.in/dTTsrphV ------ Unannounced IP ------ - Senior System Programmer: cross-platform ownership on Xbox and PS5, multiplayer memory management, performance pipelines, UE5 architecture https://lnkd.in/eWs5e93D ------ Co-Development Project 1 ------ - Senior System Programmer: system-level ownership, working alongside some of the biggest names in the industry https://lnkd.in/eBZfhNP9 - Senior Gameplay Programmer: crafting the moment-to-moment feel of a title that players are going to know https://lnkd.in/e3v-DD4s ------ Co-Development Project 2 ------ - Senior System Programmer: same depth, different project, same caliber of partners https://lnkd.in/ecMq88Hj - Senior Gameplay Programmer: building gameplay systems on a major title from the ground up https://lnkd.in/eyTZS2RU These aren’t solo contributor roles. You’re joining experienced, multidisciplinary teams where programmers, designers, artists and animators work closely together every day. The people around you know their craft. Challenge is the heart of every one of these roles. We’re not looking for someone who waits for a ticket. We want people who spot the problem before it becomes one, who bring solutions to the table and aren’t afraid to dig deep to find them. If that sounds like you, reach out directly or apply through the links above. Let's chat. Nicolas ▫️ Landron Nicolas Joye Martin Poirier Julien Derveeuw Lucas Charbit Gaetano Cecere Nicolas Lartigue

May 2026
LinkedIn

Some programmers want to build from scratch. Others want to be dropped into a AAA game and make it run better than it ever has. This one’s for the second type! We’re hiring a Senior System Programmer at Behaviour Interactive for a co-development project, meaning you’re joining a cross-functional team working on an existing AAA title and owning real, complex problems from day one. - System optimization in Unreal Engine 5 - Deep debugging - SDK integration - Console performance This isn’t a support role. There’s a lot of ownership here, and the expectation is that you can break down hard technical challenges and drive them to the finish line with autonomy. 5+ years in the industry, strong C++ in Unreal, and you’re comfortable working in a large-scale production environment? Let’s talk. Join the team with Lucas Charbit Gaetano Cecere Arnaud de Pischof Martin Poirier Montreal-based. The studio behind Dead by Daylight and 60 million players, and behind Blight: Survival, one of the most wishlisted games on Steam with over 1.5 million wishlists. All the details are in the first comment if you’re curious.

Apr 2026

About this data. Behaviour Interactive (bhvr.com). Department attribution is 75%; remaining activity is grouped under Others. Updated 2026-09-25T18:00:10.181Z.

Not yet computedPer-team narrative summaries