Behaviour Interactive
Buying intent
17 tracked signals | Top 15 topics are below | Engineering and Sales are carrying most of it.
Attention by team
LinkedIn activity, by teamWhere Behaviour Interactive's own people are actually spending their attention, by team, by topic. Bands run Low to High against the busiest pairing on this page, and each cell also shows how much of that team's own activity it represents.
Topics being researched
30-day windowEvery tracked topic, ranked by volume, not by our guess at what matters. Confidence is the classifier's own certainty that a signal belongs where we've filed it.
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Who's active at Behaviour Interactive
verified title on fileTitles, seniority and topic straight from each person's own activity, with a LinkedIn link so you can check any of them yourself.
Primary products / business lines
LinkedIn company profileBehaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also establishe
Top accounts researching Behaviour Interactive
names withheld on the public pageThese are companies whose own people brought up Behaviour Interactive unprompted, not accounts we guessed might be interested. We can't yet tell an implementation partner from a genuine buyer here, names unlock along with the buyer profile below.
66,174 companies · 318,882 people are researching Hiring
Behaviour Interactive's own team shows 2 signals on this topic. No one outside Behaviour Interactive has been seen researching the company by name yet — so this is the market it sits in, not a list of its buyers.
- Infrastructure5,287 cos · 14,524 people
- Channel Partners2,701 cos · 7,579 people
Buyer profile
company size · seniorityCompany size and how senior the people involved are, the two things that decide whether this is a real deal. Competitor overlap isn't computed yet for this account.
Buying committee functions
Employee job titles (LinkedIn)Leadership — 1 person; Sales — 1 person; Engineering — 1 person; HR / Talent — 1 person
What's been said
public posts mentioning Behaviour InteractiveUp to 9 public excerpts naming Behaviour Interactive from the past 365 days, across LinkedIn, Reddit, X, YouTube and other public sources.
This role lives where Unreal Engine meets complex systems and uncomfortable challenges. We have 6 senior programming roles open across 4 projects at Behaviour Interactive and the challenges are real. ------ Dead by Daylight ------ - Senior UI Programmer: you’ll own the UI space on a live game with 60M+ players, building reusable component frameworks in UMG/MVVM and optimizing across platforms https://lnkd.in/dTTsrphV ------ Unannounced IP ------ - Senior System Programmer: cross-platform ownership on Xbox and PS5, multiplayer memory management, performance pipelines, UE5 architecture https://lnkd.in/eWs5e93D ------ Co-Development Project 1 ------ - Senior System Programmer: system-level ownership, working alongside some of the biggest names in the industry https://lnkd.in/eBZfhNP9 - Senior Gameplay Programmer: crafting the moment-to-moment feel of a title that players are going to know https://lnkd.in/e3v-DD4s ------ Co-Development Project 2 ------ - Senior System Programmer: same depth, different project, same caliber of partners https://lnkd.in/ecMq88Hj - Senior Gameplay Programmer: building gameplay systems on a major title from the ground up https://lnkd.in/eyTZS2RU These aren’t solo contributor roles. You’re joining experienced, multidisciplinary teams where programmers, designers, artists and animators work closely together every day. The people around you know their craft. Challenge is the heart of every one of these roles. We’re not looking for someone who waits for a ticket. We want people who spot the problem before it becomes one, who bring solutions to the table and aren’t afraid to dig deep to find them. If that sounds like you, reach out directly or apply through the links above. Let's chat. Nicolas ▫️ Landron Nicolas Joye Martin Poirier Julien Derveeuw Lucas Charbit Gaetano Cecere Nicolas Lartigue
May 2026Some programmers want to build from scratch. Others want to be dropped into a AAA game and make it run better than it ever has. This one’s for the second type! We’re hiring a Senior System Programmer at Behaviour Interactive for a co-development project, meaning you’re joining a cross-functional team working on an existing AAA title and owning real, complex problems from day one. - System optimization in Unreal Engine 5 - Deep debugging - SDK integration - Console performance This isn’t a support role. There’s a lot of ownership here, and the expectation is that you can break down hard technical challenges and drive them to the finish line with autonomy. 5+ years in the industry, strong C++ in Unreal, and you’re comfortable working in a large-scale production environment? Let’s talk. Join the team with Lucas Charbit Gaetano Cecere Arnaud de Pischof Martin Poirier Montreal-based. The studio behind Dead by Daylight and 60 million players, and behind Blight: Survival, one of the most wishlisted games on Steam with over 1.5 million wishlists. All the details are in the first comment if you’re curious.
Apr 2026