Zeer MY.GAMES / intent / my-games

MY.GAMES

1001-5000 employees·Ee, North Holland, Netherlands·my.games

Observed, not inferred · updated weekly

Buying intent

30 tracked signals | Top 15 topics are below | Product is carrying most of it.

21signals · 30 days
24topics tracked
8.33%attributed to a team

Attention by team

LinkedIn activity, by team

Where MY.GAMES's own people are actually spending their attention, by team, by topic. Bands run Low to High against the busiest pairing on this page, and each cell also shows how much of that team's own activity it represents.

Artificial Intelligence
Epic Games
Game Development
Digital Policy
Mobile Gaming
Market Development
Product
Low100% of team Product to Artificial Intelligence: Low, 100% of this team's signals
Product to Epic Games: no signal
Product to Game Development: no signal
Product to Digital Policy: no signal
Product to Mobile Gaming: no signal
Product to Market Development: no signal
Others
High36% of team Others to Artificial Intelligence: High, 36% of this team's signals
Medium18% of team Others to Epic Games: Medium, 18% of this team's signals
Medium18% of team Others to Game Development: Medium, 18% of this team's signals
Low9% of team Others to Digital Policy: Low, 9% of this team's signals
Low9% of team Others to Mobile Gaming: Low, 9% of this team's signals
Low9% of team Others to Market Development: Low, 9% of this team's signals
LowMediumHigh·  banded against the busiest pairing on this page

Topics being researched

30-day window

Every tracked topic, ranked by volume, not by our guess at what matters. Confidence is the classifier's own certainty that a signal belongs where we've filed it.

Artificial Intelligence
LinkedIn
High volume
96%
last
15d ago
Epic Games
LinkedIn
Medium volume
98%
last
19d ago
Game Development
LinkedIn
Medium volume
96%
last
19d ago
Digital Policy
LinkedIn
Low volume
98%
last
16d ago
Mobile Gaming
LinkedIn
Low volume
98%
last
17d ago
Market Development
LinkedIn
Low volume
98%
last
23d ago
Wealth Management
LinkedIn
Low volume
98%
last
23d ago
Cloud Gaming
LinkedIn
Low volume
98%
last
30d ago
AI Agent Software
LinkedIn
Low volume
92%
last
18d ago
Agentic AI System
LinkedIn
Low volume
98%
last
18d ago
AI Ops
LinkedIn
Low volume
98%
last
16d ago
Supply Chain
LinkedIn
Low volume
92%
last
12d ago
Display Advertising
LinkedIn
Low volume
98%
last
18d ago
Market Data
LinkedIn
Low volume
98%
last
16d ago
Hiring
LinkedIn
Low volume
92%
last
25d ago

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Who's active at MY.GAMES

verified title on file

Titles, seniority and topic straight from each person's own activity, with a LinkedIn link so you can check any of them yourself.

Others3 active
Directorresearching Artificial Intelligence
in
Senior ICresearching Epic Games
in
Senior ICresearching Artificial Intelligence
in
Engineering2 active
researching Grafana
in
researching Job Posting
in
Product1 active
Leadershipresearching Remote team
in

Primary products / business lines

LinkedIn company profile

Based in Amsterdam, MY.GAMES is the leading European game developer and publisher with over 1 billion players worldwide. Our global team unites a dozen of internal game studios, crafting unforgettable experiences across mobile, PC, and console platforms. MY.GAMES portfolio includes titles like War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many others. Our publishing di

Top accounts researching MY.GAMES

names withheld on the public page

These are companies whose own people brought up MY.GAMES unprompted, not accounts we guessed might be interested. We can't yet tell an implementation partner from a genuine buyer here, names unlock along with the buyer profile below.

129,094 companies · 649,540 people are researching Artificial Intelligence

MY.GAMES's own team shows 5 signals on this topic. No one outside MY.GAMES has been seen researching the company by name yet — so this is the market it sits in, not a list of its buyers.

  • Epic Games57 cos · 203 people
  • Game Development859 cos · 3,486 people
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Buyer profile

company size · seniority

Company size and how senior the people involved are, the two things that decide whether this is a real deal. Competitor overlap isn't computed yet for this account.

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Company-size breakdown and buyer seniority mix for accounts researching MY.GAMES.

Company size breakdown
Buyer seniority mix

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Buying committee functions

Employee job titles (LinkedIn)

Engineering — 2 people; Data / Analytics — 1 person

What's been said

public posts mentioning MY.GAMES

Up to 9 public excerpts naming MY.GAMES from the past 365 days, across LinkedIn, Reddit, X, YouTube and other public sources.

LinkedIn

Games & Numbers (April 7 - April 21, 2026) 🎮 PC/Console Games ▪️Hazelight Studios games have sold over 50 million copies combined: It Takes Two sold 30 million, A Way Out - 13 million, and Split Fiction - 7 million . ▪️Mortal Kombat 1 has sold over 8 million copies, per NetherRealm Studios. In August 2025, the studio reported 6.2M copies sold. ▪️Crimson Desert by Pearl Abyss has sold over 5 million copies in 27 days since launch, according to the developers. Alinea Analytics estimates roughly half of sales came from Steam. ▪️Pragmata by Capcom sold over 1 million copies in two days after launch. The game received an 88 on Metacritic and 96% positive reviews on Steam. Capcom noted that Pragmata was developed primarily by younger staff. ▪️Windrose by Kraken Express sold over 1 million copies in 6 days, with peak concurrent players exceeding 97,900. The studio is based in Uzbekistan. ▪️Quarantine Zone: The Last Check from Brigada Games and Devolver Digital reached over 1 million copies in three months. Devolver Digital called it one of their largest releases of 2026 so far. ▪️Warhammer 40,000: Space Marine 2 has reached an audience of 12 million, with Saber Interactive counting all players, including Game Pass and PlayStation Plus subscribers. The company reported 7 million players in June 2025. ▪️The total audience of 11 bit studios’ Frostpunk series has exceeded 11 million, including Game Pass subscribers. ▪️According to Forbes, Marathon by Bungie cost over $200 million to develop, possibly as much as $250 million, not counting ongoing support and content costs. The game earned $55 million in its first three weeks, per Alinea Analytics. ▪️Alinea Analytics estimates Starfield sold around 140,000 copies on PS5 in its debut week. ▪️Graveyard Keeper 2 from Lazy Bear Games and tinyBuild accumulated 400,000 Steam wishlists in under a week after its announcement. The original Graveyard Keeper set a new peak CCU off the back of the announcement: 46,300 players. ▪️Totally Secure Airport from Longpines Games has crossed 400,000 wishlists and continues to add 2,000 to 4,000 new ones per day. Top countries: US (92,000), Germany (38,700), Brazil (28,500), and Russia (28,300). ▪️Alinea Analytics reports that Forza Horizon 6 has accumulated 511,000 pre-orders on Steam with one month to go until launch. 📱Mobile Games ▪️Konami reports that eFootball has crossed 1 billion downloads. The F2P, a successor to the PES series, launched in 2021. ▪️War Robots from MY.GAMES and Pixonic have reached over 325 million registered players through its 12-year run. The game’s cumulative revenue exceeded $1 billion back in 2025.

Apr 2026

About this data. MY.GAMES (my.games). Department attribution is 8.33%; remaining activity is grouped under Others. Updated 2026-09-25T18:00:10.181Z.

Not yet computedPer-team narrative summaries